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Titles in Barron's popular and growing "All About Techniques" series are written especially for advanced art students and experienced amateurs. They explain aspects of art theory, then provide step-by-step advice on methods for creating professional-looking art. This title covers every aspect of cartoon animation art in traditional media, starting with descriptions of tools and materials. Following chapters instruct in the creation of storyboards, then show how to render facial expressions, clothing, props, and body postures to give characters individuality and help tell their stories. Concluding chapters show how to create action animation for films. Students will also find instruction in rendering background landscapes, as well as a brief history of modern cartoon animation.
- Sales Rank: #950065 in Books
- Brand: Barrons
- Published on: 2006-05-01
- Original language: English
- Number of items: 1
- Dimensions: 11.00" h x 8.50" w x .75" l, 2.12 pounds
- Binding: Hardcover
- 192 pages
- Used Book in Good Condition
From the Back Cover
(back cover)
ALL ABOUT
techniques
DRAWING FOR
ANIMATION PRODUCTION
Books in Barron’s All About Techniques series have been written for advanced art students and experienced amateurs. They explain the fundamentals of the art, then proceed to give step-by-step advice on the methods you must master to create complete, highly finished artwork.
This book instructs in cartoon drawing and animation techniques and practices for aspiring professionals who plan to work in film and video production studios. It’s also valuable for artists who prefer to work on their own using traditional cartooning methods, 3D, or computer programs that allow frame-by-frame sequencing of images. Whether cartooning for movies, television, or web pages, or creating clips for Internet distribution, students can profit from the training and guidance presented in this volume.
Volumes in this series:
Everything you need to know about animation production
Most helpful customer reviews
4 of 4 people found the following review helpful.
learn about the fundamentals of animation
By Saidacra
As an animation teacher, I went through a lot of books as support for my 2D class; this one is on my top list and I would recommend it to any animation student new to the field who want to learn about the process and the principles of animation.
The book is clear, with beautiful illustrations. Many animation books use styles that often turn me off as being too cartoony or dated but this one is very appealing. Each chapter is well documented with simple explanation and visuals. I was particularly impressed by the clarity of the layouts and X.sheet section, as those are usually a nightmare to explain to students.
It offers a wonderful overview of the fundamentals of animation and covers all the aspect of the profession, from storyboard to animating to editing. Even if this is about hand drawn traditional animation, those principles can be applied to 3D and computer animation.
11 of 11 people found the following review helpful.
Excellent work by an exceptional talent!
By Rudolph Agresta
As an animation artist, I am familiar with the author's work and eagerly awaited the arrival of this book. It did not disappoint!
It is good for beginners and seasoned veterans alike. The sequential animation drawings - along with their respective numberings and spacing charts - are worth more than the price of the book. They are an excellent way for the student of animation to see how the drawings are spaced to provide the true 'spark of life' so necessary in the success of the animated image 'coming alive'. The book ranks up there with the Preston Blair books, Thomas and Johnston's ILLUSION OF LIFE, and Richard William's THE
ANIMATOR'S SURVIVAL KIT. The chapters on Storyboarding, Layout and Background, along with many other animation gems, are there as well. A true tour de force!
9 of 11 people found the following review helpful.
A Real Sleeper and a Must Have
By J.P. Keslensky
This book can only be classified as a real sleeper, it is part of a series of art books that normally would not be thought of as being "must have" titles for aspiring animation artists. This particular book is in the same catagory as Richard Williams "The Animators Survival Guide". It is a serious insider text on traditional 2D animation production techniques and animating specifically. Anyone wanting to learn 2D animation or studying 3D animation will be glad they added this title to their library. It covers all aspects of traditional animation production and is packed with knowledge.
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